Announced back in May at E3 (we must have missed the press conference) was the fifth in the long-running Tomb Raider saga. Due for release in November, Tomb Raider Chronicles will again see the pendulous charms of Lara Croft bounding across our screens in a similar 3D adventure to the last four. Mac users interested in Tomb raider underworld generally download: Tomb Raider: Underworld 1.0 Archaeologist-adventurer Lara Croft embarks on a daring expedition to find a.

  • Download Tomb Raider Chronicles demo for PC and MAC.
  • Summing things up, Tomb Raider Chronicles - The Lost Levels has its fair share of shortcomings but then again it is a fan-made game in which a certain amount of work and time have been invested. So, unless you have at least a personal version of Snake in your game design portfolio, there’s nothing really.
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  1. Tomb Raider: Chronicles

Tomb Raider: Chronicles

Windows - 2000

Also released on: Mac

4.4 / 5 - 5 votes

Description of Tomb Raider: Chronicles Windows

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Strange to think now that when the original Tomb Raider game was released, it was considered to be at the height of the action genre. Since then, the series has slid gradually into mediocrity - as the standard for games moves on, Tomb Raider has stayed disappointingly static. And as tales of ' Tomb Raider: Next Generation ' start to leak out from Core's offices, are they simply marking time with this new release?

As Lara appeared to die at the end of the preceding instalment, Tomb Raider: The Last Revelation, this episode features a number of incidents from her past brought together into one game, plus the normal extra moves - and, this time, a level editor for good measure.

There's no doubt that, for a dating engine, Chronicles looks great. It runs well in high resolutions, and the texture work in particular is excellent - very crisp and rich-looking. Though the other inhabitants of Lara's world look like bizarre square-limbed freaks, they've been like that for so long it's easy to accept this as a style decision.

It is disappointing, though, that old familiar problems are still evident - Lara still does the old favourite 'half-standing-in-the-wall' move, and when picking up items from the ground, you must be irritatingly precise. Surely, after all these years, someone at Core has figured out a way to sort these problems out? Guess they must have more important things to do.

The levels, ranging from the usual catacombs under the streets of Rome to a German U-Boat, skyscrapers and haunted Irish islands, are pleasantly diverse, and again there's good variety in the textures and enemies. But it's disappointing to find that in these days of curved-surface support, Tomb Raider insists on sticking to levels built on relentlessly square tiles. This takes the feel of the levels beyond appealingly old-school and, nowadays, into the realms of the lame. We can do curved surfaces now, people.

The difficulty curve could also do with some tweaking - rather than starting gently and ramping up, it starts off with the 'I've never played a computer game before' (optional) tutorial level, then once into the game the curve feels more like a flat line. There's no sense of progression, and this adds to the woolly feel of the levels.

Strange, too, that for the first few hours of play the only new move you'll be called upon to use is the 'tightrope walk' - where Lara balances on a wire to cross a gap. Sounds exciting? Your involvement with the process is limited to sitting there holding 'forward', and occasionally tapping 'left' or 'right' as she makes a half-hearted attempt to fall off in one direction or another. Hardly a revolutionary addition. But her moves are, as always, well-animated, fluid and convincing, and the new stealth attack is kind of fun.

Puzzles are chiefly of the key/door variety, but with token attempts made to make them seem more interesting - rather than actual keys, the objects are mysterious relics and/or tools. If you've got the right object to open a lock, the inventory screen will spin to highlight it - so there's no guesswork (or intelligence) required to figure it out. Thankfully the block-pushing puzzle seems to have gone for good.

So what of the level editor? Will we be inundated with user-created IB levels and adventures? Well - no. It's a complex beast, as the screenshots indicate, and seeing as the typical Tomb Raider player is a hormonal 15-year-old male with a breast fixation, most owners will only play with it long enough to realise there's no way to replace Lara's textures. You know what I'm talking about. Tomb Raider 's certainly not going to catch the imagination of the mod community, and to be honest it's hard to understand Core's reasoning here. Is it too critical to suggest the editor is a good way of using an existing internal tool to add perceived value to a quick'n'cheap production? Still, if this is your thing, you'll probably get more out of this than the game itself.

Astonishingly, some familiar irritations are still present from The Last Revelation. If you remap the controls to a gamepad (recommended) the game will occasionally forget your assignments - this gets aggravating. Combat, too, remains more a matter of jumping about at random while firing continually rather than a matter of skill. We also experienced some crashes when playing - we couldn't reproduce them, but they are worrying nevertheless.

It's hard to see what the point of this game is without being cynical. Previous incarnations of Lara are available on budget, so if you missed out on one of them, pick up one cheap. If you played them all, you must be fed up with the whole concept by now. If you're looking for something similar to Tomb Raider, but which doesn't feel like it was written five years ago, go buy Heavy Metal: FAKK 2, and resign yourself to completing it in half a day. But there's no reason to spend your money on this tired, dated and hackneyed offering.

Tomb Raider Chronicles Online

Review By GamesDomain

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Super Nitro Z642019-05-160 point

This game was the first Tomb Raider game to fail, partially because it was the same as the previous four.

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Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Tomb Raider: Chronicles

Tomb Raider Chronicles Mac Download

Tomb Raider: Chronicles is available for a small price on the following websites, and is no longer abandonware. GoG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide .

Jan 16, 2019. Final fantasy tactics mac download.

Other Releases

Tomb Raider: Chronicles was also released on the following systems:

Mac

  • Year:2001
  • Publisher:Aspyr Media, Inc.
  • Developer:Core Design Ltd.

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The downloads listed below include various save points from each level, including most secrets and especially difficult points. Each file also includes a text document describing the location of each save. For a complete list of all 137 Chronicles saves, see here.

IMPORTANT: There are two sets of files for each level. One was made with the original, un-patched game, the other with the Multi Patch for Windows XP/Vista/7/8/10 from tombraiderchronicles.com. In my experience, most of the original game saves will load in the patched game, but if you're having any trouble, try the other version. The Multi-Patched saves should also work for the GOG and Steam downloads.

In a tight spot? Don't panic. Download a Tomb Raider savegame file.

Tomb Raider Mac Download

Chronicles Complete

These collections include all of the files in the list below.
(original game - 271 KB zip filemulti-patched version - 141 KB zip file)

Downloads for the individual levels are zip files ranging from 8 to 19 KB in size.

Rome Levels

Level 1: Streets of Rome (original game multi-patched version)
Level 2: Trajan's Markets (original game multi-patched version)
Level 3: The Colosseum (original game multi-patched version)

Russian Submarine Levels

Level 4: The Base (original game multi-patched version)
Level 5: The Submarine (original game multi-patched version)
Level 6: Deepsea Dive (original game multi-patched version)
Level 7: Sinking Sub (original game multi-patched version)

Ireland Levels

Level 8: Gallows Tree (original game multi-patched version)
Level 9: Labyrinth (original game multi-patched version)
Level 10: Old Mill (original game multi-patched version)

VCI Headquarters Levels

Quake 3 arena torrent. Level 11: 13th Floor (original game multi-patched version)
Level 12: Escape with the Iris (original game multi-patched version)
Level 13: Red Alert! (original game multi-patched version)

Hacked VCI Saves - Start of each level with extra medipaks and ammo. (Should work with original or multi-patched version. Feel free to email for help if they don't.)

Special thanks to Eldin and Luka for the Windows XP/Vista/7 saves.

Additional Chronicles PC Saves

Jeff Reid's Complete TR Chronicles PC Saves (145 KB zip file) - Jeff has provided another set of TR5 saves in case I don't have the exact point you need. The download includes a text document detailing where each save was made.