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MyPaint is an Open Source project made for the artist community.The code has been built over many yearsby volunteer developers and artists to be what it is today.We need your ongoing help to develop the program.
To get started visit our Contributing wiki page.
Code Developing
We use git for code maintenance,and we organize development on Github.
MyPaint is mostly written in Python,with some parts coded in C++ for speed.Its brush engine is written as a portable C library.MyPaint uses GTK for its user interface,and some of the more complicated bits are designed in Glade.
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All bugs and related issues are public,and can be searched in the issue trackers for the two main projects(MyPaint, libmypaint).We also have a dedicated developer’s discussion forumfor those wanting help or a place to chat.
Packaging
Get official source tarballsfrom the releases page on Github.Most packages should be built from these.
Our Packaging wiki page is a catalogue of all theongoing packaging efforts we know about,including those made by third parties.If you intend to start a new packaging project,please tell us about it and link it on the wiki.
We’re also looking for people willing to maintain buildsfor Mac OS X and Windows.It helps having a person familiar to the platform they’re building on.
See the main README file for details ofhow to build MyPaint from source across a variety of platforms.If you have questions, or want to port MyPaint toMac OS X, Windows, another Linux distribution, please vist our Communityforums under the Porting MyPaint Category,and ask away there.
Web Developing
MyPaint.org uses Jekyll as its static page generator.We mainly use HTML and CSS,and avoid using JavaScript as much as possible.
You can get started developing our website by going to ourWebsite documentation wiki.
Documenting
Good documentation is essential to the project.We need a good user manual that anyone can read,and helpful technical information for developers.
You can start improving the MyPaint docs right away.We’re coordinating effortson the Documentation wiki page.
Translating
Help MyPaint reach a more international audienceby helping us translate it to your language.We use Weblate,a free web-based translation management system,to make it simpler for new translators to get started.
Contributing Artwork
You can contribute to MyPaintby creating artwork which we can reuse.We’d like all sorts of designs for use in the program,as part of website designs, or for promotional purposes.
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If you want (and only with your permission),you can contribute artwork which helps us promote MyPaint,or for use in the program itself.The work will have to abide by our Licensing Policy.
This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. This document will provide additional information to what you receive in game. The information contained in this document will help you on the field of combat. INTRODUCTION Welcome to the Battlefield, soldier. TABLE OF CONTENTS I.INTRODUCTION IIDEMO LIMITATIONS III.SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS IV.NOTES ON COMPATIBILITY V.KNOWN ISSUES/TROUBLESHOOTING VI.LEGAL NOTICES I.
If you want to share a tutorial,brushes, or otherresources for MyPaint and get feedback,please share them in theResources categoryon our discussion forums.
Testing and Bug Reporting
You can help us out a lotby building and testing new features,and by reporting bugs.The most effective feedback we getcomes from people testing the development master directly,who are willing to try things out and experiment by themselves.
Connecting in the Community
Connect with other artists and people whose use MyPaintat our new Community Forums Site.We created it as a place for you topost your artwork for others to enjoy,collaborate with other artists,share resources and tutorials,and above all have fun!
There are several third-party MyPaint groups springing up too.The most up to date list can be foundon the Community and Contacts wiki page.Please add your community there if it’s not already listed.
However you choose to get involved or meet us,we’re glad to have you aboard!
You can download our latest builds fromour GitHub releases page.The releases page also contains an archive of all historical releases.
The MyPaint team only makes builds for a limited number of platformsdue to time and resource constraints.Many third parties release builds for other systems.
The latest stable release is version 1.2which was released on Jan. 15, 2016.
We no longer provide support for version 1.1 or earlier versions.If you are using those versions,we will ask you to try one of the more recent buildsif you ask for support on our issue tracker.
Linux
The latest stable version of MyPaint is available on most distributionsas third-party builds.Use your normal package manager to install the program.We will try to support these builds if they are recent.
Appimages
We have two versions of our Appimages.
Rolling Release: This where we store our RollingReleases which build directly from Master. Beware may be unstable.
Standard Release: This where you can get any stableand Alpha/Beta Builds we tag and release. The Alpha/Beta may be unstable, but for the most part will work compared to our Rolling Releases.
Flatpak:
MyPaint is now also availble as Flatpak and should be installable onall major Linux distributions that support it like Fedora, Debian,Ubuntu, elementaryOS, Arch, openSuSE, and many more.
–>Click to install Flatpak<–
Click to install is not yet availble in all distributions. If you arelucky it will open your Software application. Otherwise you can usethe command line:
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After installing the Flatpak, the applications should show up in yoursystem, but because Flatpak is very new, you may need to log out andlog in again to see the launcher in your desktop. You can also launchit from the commandline:
Mac OS X
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The latest stable and development builds of MyPaint are available viaMacPorts.Please contact us in the issue tracker if you want to do somethingfor other distribution channels.
Windows
We have stable builds and prerelease builds available on ourGitHub releases page for both Win32 and Win64.
Rolling Release
We also have continuous builds available which are updated everytime a new change is made in our Github Repository.
->Latest Windows Alpha Builds from Appveyor.<-
Just select whether build(i686/MINGW32=32bit build or x86_64/MINGW64=64bit build) you are using and navigate to the Artifacts tab to download the exe file. Be aware, the “latest build” can likely be a very very beta “Pull Request” with some random feature. Make sure it doesn’t say “Pull Request”. If it does, click on “build history” and select one that does NOT say “Pull Request” on it.
Chocolatey
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If you prefer to use the Chocolatey repository, bothstable releases and pre-releasescan be found there. This is maintained by a third party so be warned.
Apart from the two mentioned above, we do not officially support any other Windows builds or installers.
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Source
MyPaint is actively developed and hosted on GitHuband the build is automatically tested on Travis-CI for Linux and AppVeyor for Windows every time a commit is made on Repsitory.
If you want the absolute very latest development version, or are interested in helping MyPaint evolve,see the README.md file in the source to get started.
We are always open for more people willing to maintain buildsfor Mac OS X, Windows, or Linux distributions.If you want to help us port MyPaint to your OS or Linux Distribution,please visit our community forums under the Porting MyPaint Category, and ask away there.You can also ask questions there if you are having trouble building MyPaint.
Brush Packages
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We host a list of brushpacks available for download viaMyPaint’s Brush Packages wiki page.You are welcome to post links to your own brushpacks on our Wiki.Files are typically not hosted on the wiki, just linked,so you can use any license you want.However the preview thumbnails should be public domain.If you release brushpacks which meet our Licensing Policy,they could be considered for inclusion in the next release.